Allowing job tocheck the identityof a player (jsfour-idcard integration included).
Allowing job tocheck ownerof a vehicle.
Allowing job tocheck/give/remove driving licenseof a player (jsfour-idcard integration included)
Allowing job tocheck/give/remove weapon licenseof a player (jsfour-idcard integration included)
Allowing job tohealplayers
Allowing job toreviveplayers
Deleting a job will automatically make all players who had that job unemployed
Editing job ID will update players job too
Create new ranksfor jobs easily.
Editing existing rankeasily.
Deleting existing rankeasily.
Markers (interaction points)
Create new markersfor a job easily.
Renaming a markerwith the name you prefer.
Delete an existingmarker easily
Set marker coordinates easily with a “current coords” button.
Only players with at least theminimum gradespecified in the marker settings will see it.
You can definespecific gradesto be able to access one marker, so for example it can be also set to be used only by grades 1, 4, 6.
You can haveinfinite markers.
Markers can have a colored marker or 3D text (editable in settings)
Markers can have a blip in the map you decide
Marker blip sprite, color and scale can be edited
There are public markers too, that allows all the players to interact with the marker
You can easily add a NPC in the marker position
You can easily add an object in the marker position
Markers that requires you to input an item (example the shop), will allow you to easily find the item from a list generated from your server items
Current markers types
Stash- Players can deposit and take items in the stash.
Armory- Players can deposit and take their weapons in the armory, saving weapon’s bullets, skin and components.
Safe- Players can deposit their money/black money here, or any account you want
Garage (Temporary vehicles)- Players will be able to get a temporary vehicle from this garage, that means the vehicle upgrades won’t be saved, and the vehicle will be free. (Example: work vehicle)
Garage (Buyable vehicles)- Players will be able to buy a vehicle (vehicles prices and model can be edited in marker setting). When players deposits the vehicle, all upgrades will be saved.
Garage (Owned vehicles)- Players will be able to retrieve vehicles from owned_vehicles table, so their personal vehicles
Boss- The boss marker will allow the boss to: wash money, withdraw society money, deposit money in society, manage employees and manage wages. All options can be enabled/disabled in marker settings. You can define washed money return percentage and if money will go in society account
Wardrobe- Wardrobe will allow player to use a outfit saved before.
Job Outfit- Players will be able to choose an outfit you defined in the marker settings. (Example: work outfit)
Shop- Players will be able to buy items you can define in the marker settings. Item id and price are editable on your needs.
Crafting table- Players will be able to craft items you defined in marker settings
Teleport point- Players will be able to fast travel between 2 teleport markers (vehicles can be teleported too)
Market- Players will be able to sell items that administrators will choose in settings, receiving money or dirty money
Harvest- Players will be able to harvest item you decide (they can process items in crafting table marker or in process marker). You can define multiple items with different probabilities, to create for example rare items to harvest and common items to harvest. Also you can define if the marker requires a tool (example a pickaxe) and to decide the probability to lose the tool. You can also define a disappear time after harvesting once (example: in case you want the marker to be used once every 60 seconds)
Process- This markers allows you to process a player’s item and give to the player the processed item
Weapon Upgrader- Players will be able to upgrade their weapons with components (suppressor, magazines, etc.) and to choose their weapon skin
Duty- Players will be able to go off duty, hiding all markers
Job Shop- This public marker will allow admins to decide which job owns the shop, allowing job members to sell items and everyone else to buy them