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Pennsylvania Lore Friendly Pack

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Realistic Refuel Pump Nozzles 1.0.0

   (2 reviews)

6 Screenshots

About This File

Note: This Script Can Be Used As Standalone, ESX, And QBCORE, It Supports LegacyFuel And FRFuel. 

This script allows you to have a realistic Refueling Pump Nozzle system with many realistic features that work on all vehicles with no prior configurations.

Features

  • Uses LegacyFuel Base

  • Supports Gas Cans

  • Works On All Gas Pumps

  • Supports Cables To Give A Realistic Look

  • Perfectly Synced

  • Cool 3D Status Messages (Style Can Be Changeable In The Settings)

  • Works On All Vehicles

  • The Fuel Tank Cap Can Be On Both Sides(Left And Right)

  • Rope Length Is Changeable

  • Rope Breaks And Explodes The Tank If Expanded Beyond Max Length(Can Be Disabled)

  • Supports Locales

  • Realistic Fuel Spray (Controlled By The Player )If The Nozzle Is Detached (Also Synced)

  • Well Optimized

  • Nozzle Placing/Mounting/Unmounting Sounds

  • Nozzle Stays In Place When The Cable Breaks (Gives A Realistic Feeling)

  • And Much More…

  • Standalone, ESX, QBCORE Supported

  • One sync Compatible


User Feedback

You may only provide a review once you have downloaded the file.


Dekappa

   3 of 3 members found this review helpful 3 / 3 members

not adding jerry can to inventory on new Qb "ERROR: nil triggered QBCore:Server:AddItem by ID 2 for 1 weapon_petrolcan. This event is deprecated due to exploitation, and will be removed soon. Adjust your events accordingly to do this server side with player functions." the rest works just fine... added the jerry cans to the hardware store for now... just too bad i can't turn off the strings at the pump to delete the option to buy them there completely 

Link to review
For anyone experiencing the issue above make the following changes to your fuel_client & fuel_server
 
fuel_client
Line 178 change to: 
TriggerServerEvent('fuel:addPetrolCan')
 
fuel_server
Add the following to the bottom of your script:
RegisterNetEvent('fuel:addPetrolCan', function()
    local Player = QBCore.Functions.GetPlayer(source)
 
    if not Player then return end
 
    Player.Functions.AddItem('weapon_petrolcan', 1)
end)
 
Enjoy! Nice leak. ?
Link to review
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