** This loot table editor uses the Rust clients bundle files to gather all the items currently in the game, that way as long as you client is up to date you will always have access to all the available items without needing a editor update.
** The editor also uses the item icons that are found in your Rust install directory
Common terms you will see throughout this overview;
Loot Table refers to the entire loot table .json file, it contains the loot profiles for all the containers
Loot Profile refers to the individual loot settings for a single container
Node Tree refers to the data tree structure of a advanced definitions
Getting Started (First load of the editor)
The first thing you should do before loading the editor is install the AlphaLoot plugin on your server. It will generate the default loot table which you will need in the editor.
Once the plugin has loaded you can find the loot table in /oxide/data/AlphaLoot/LootTables/default_loottable.json. Find this file and copy it to your PC
Upon first load of the editor you will be prompted to select your Rust client install directory. if you are unsure where this is located on your PC your can open Steam, go to the 'Library' tab, find Rust in your game list, right-click on it and select 'Properties', select the 'Local Files' tab, then click the 'Browse Local Files' button.
Once you have selected your Rust client directory you will be prompted to select a loot table data file (this is the .json file you copied from your server earlier)
Upon loading a loot table in to the editor you will be presented with the entire editor interface.
In the top left are 3 buttons, Load File, Save File and Save As... These load and save your loot table file.
In the top right are 5 buttons, Help, Minimize and Close, and below them are Display Options and Quick Actions
Display Options opens a menu where you can change the editors window size, and the scale of the interface
Quick Actions is a set of tools that allow you to quickly make changes across the entire loot table (more on that later)